Zombie Fortress 0.3.3

Zombie Fortress Alpha 3, otherwise affectionately known as 0.3.3 is the current version of the plug-in that is in private testing. This is right now the most likely candidate for release as 1.0.0 due to the fact that to my knowledge, it runs without any major bugs and is free of exploits. A sentiment that will most likely be crushed as soon as full server testing begins.

A team of survivors (red team) must defend a single point against an endless onslaught of zombies (blue team) for a period of time. The survivors have the advantage of versatility and fire power, they employ the solider, pyro, demoman, engineer, sniper, spy and medic, who are all fully equipped. The zombies on the other hand, comprised of the melee-only scout and heavy have only one advantage, the ability to respawn. If a survivor is killed, they are forced to join the zombie team to kill their remaining once-allies.

The survivors classes play as they would in a normal team fortress 2 match. The only restriction they have is scacrity of ammo and no lockers. Ammo can only be found outside the defended point or scavanged from dead teammates or slain scout zombies. The survivors only have a good chance if they can still shoot their weapons. Avoiding death is the paramount.

Zombies very differently from usual team fortress 2 matches. They only have their melee weapon and a very short 2 second respawn time (7 with kill cam). Scouts while stronger than the heavies thanks to their speed and double jump, are a long-term liability because unlike the heavy, they drop a ammo-replenishing bat when killed. Heavies with their large amount of health are ideal to strain the survivor defenses and when they are vulnerable, a scout push will usually mean the end of the survivors.