Future of Zombie Fortress?

After I release the next patch, I am going to work on a prototype to test out this possible gameplay configuration for Zombie Fortress:
- All ammo and health packs are removed from the map.
- Zombies no longer drop items to restore ammo or health (sandvitch).
- Survivors start with 150% health.
- Every 30 to 60 seconds, all the survivors get healed to 150% health and have their ammo refilled. The more zombies, the more frequent the resupplying.
- Zombies spawn in 15 to 3 second waves and the less zombies, the more frequent the waves.
- Medic joins the zombie team.
- All classes will be tweaked for this new gametype. Every zombie will have its own ability and role.

This prototype will accomplish the following things:
1) Allow for easier overall balancing due to item placement by the map maker no longer being influential.
2) A larger variety of maps that were not designed for zombie fortress can be used.
3) Creates a more of survivor horror feel to the survivors, who must manage to survive with a limited amount of resources.
4) A zombie's effort will never be in vain because any damage he does will stay till the next resupply.